1/9/2023 0 Comments Renpy quickmenu toggle– 1 new CG & variations of previous CGs (10 CGs, 60+ variations) – Also works with the new Extras Patch v1.2 – You can report typos/bugs/write corrections by pressing the ‘e’ key and sending me back the EditingLog.txt file located inside game/renedit/EditingLog.txt – 1 new CG & variations of previous CGs (11 CGs, 80+ variations) – Fixed some interface size issues on the android version. – Added 2 more variations to the CG #10 making 22 on total. Huge thanks to Dljunkie for reporting and correcting them. – Added a scene where Tatsuki talks to Yuma about it. You can play from that scene in v0.7 if ‘Skip – Old Content’ is selected in the configuration menu. – Rewrote the scene where Tatsuki waits for the report. I will add it back with more features later. – I removed the ‘big’ option for now because it’s confusing as the CGs and sprites show it ‘small’. – 1 new CG & variations of previous CGs (12 CGs, 100+ variations) – 2 new CGs & variations of previous CGs (14 CGs, 100+ variations) – Swipe right, then left to toggle auto-forward mode. – 1 new CGs & variations of previous CGs. – Expanded the dialogue after the H-scenes. – Fixed: The name of the chapter/scenario shows when you hover a save slot. – Feature: You can hide the blurred images in the config menu. – Feature: You can hide the side image in the config menu if you don’t want to see the main character expressions. – Hana bikini and Yuma swimsuit outfits added. – 1 Previous H-scene added: Play after the second training video. – 3 new CGs & variations of previous CGs. – 2 new CGs & variations of previous CGs. – Feature: Quick Menu Toggle Button, in order to show/hide the quick menu buttons. – Feature: Side Image Track Button, for showing the side image of the speaking character, instead of only Tatsuki. – Feature: Quick Menu FLOW Button, to open the scene selector/flow chart. Questions or Comments?įeel free to send in any AG-related questions! Our Ask Box is always open.– Feature: Quick Menu Toggle Button, to show/hide the quick menu buttons. It’ll be publicly released by the end of the week, so look forward to a weekend (or post-Thanksgiving, if you are in America) game demo! You’ll get the earliest notification for its release if you are following us on Twitter and/or are in the Discord server. The DMR Demo beta has been going very smoothly and is wrapping up in the next few hours. Return # example use in script scene bg town # /end # END COPY # pause after showing the window renpy. show_screen( "say_star") # show star qmenu simmultaneously # /end renpy. _window = True # Argent Games if not renpy. # copied _window_show code from source # if store. """show adv window""" # pause before we show the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end # END COPY # pause after we hide the window renpy. Hide_adv_qmenu() # if the player opened the menu, hide it # /end renpy. # copied _window_hide code from source # if not store. Return show_default_transition = Dissolve(. the trans argument is for if we want to use some special transition outside of the default one. We also always want some sort of short pause before and after we show/hide the window, so they’ve been added to the function. The Ren’Py Python version of window hide/show is a _window_hide() and _window_show() function, and we copied it over from source below. To automatically show/hide the navigation elements with the dialogue boxes, we made a wrapper for the default window hide/show and added a few extra features. This can lead to errors with missing or multiple navigation elements. For DMR, we have the navigation elements in a separate screen for various design reasons, so we have to manually show/hide them alongside the dialogue box. Making a one-liner window hide/show function for working with multiple screens Window hiding and showingįor previous games, our quick menu/navigation was in the same screen as the dialogue box (for both ADV and NVL modes), so using the default Ren’Py window hide and window show worked well. Ren'Py: Customizing window hide and show for qmenus on a separate Games
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